Redd Rhum is a detective dialogue-driven game where players work to solve a case of missing people that eventually leads to murder. Set in the 1880s in a small town, the game features an isometric view with a pixel art style.
My role in this project as an artist was to create all of the prop art for each room, ensuring that the color palette, style, and isometric perspective matched the overall design. Additionally, it was interesting to immerse myself in the environment of each room and consider the purpose of each asset on the screen.
Prop Arts
At the beginning of the project, I gathered references and researched examples. After collaborating with other artists, I decided which assets would best fit each room and then began creating them!
Additional Prop Art